Curriculum
Manners & Cybercitizenship
Lesson Plans and Student Activity Sheets
CyberSmart! original, nonsequential standards-based lesson plans and student activity sheets actively engage students in exploring their social, legal, and ethical responsibilities as Internet users.
| Cyberbullying
Students examine their own and others behaviors and learn what constitutes cyberbullying. They also learn how to deal with cyberbullying situations. |
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The topic of cyberbullying—one of four topics in our Manners, Bullying, and Ethics unit—is addressed in our new and comprehensive Cyberbullying Package. The CyberSmart! Cyberbullying Package is distributed in proud partnership with |
| Cyber Citizenship
Students consider the power and responsibilities of citizenship in cyberspace, including adherence to their school's Acceptable Use Policy. |
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| Grades | Lesson Title | Lesson Overview | Codes* |
| 4-5 | Citizens of Cyberspace | Students learn that Internet users are citizens of a global community with the power to share ideas with people around the world. |
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| 4-5 | Understand Your Acceptable Use Policy | Acceptable Use Policy (AUP) contracts encourage responsible behavior by students and staff and give administrators enforceable rules for acceptable use of school computers. Students will interpret and make inferences about their school's AUP. |
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| 4-5 | Speak Out | Students learn that, as citizens of their country, they have a responsibility to speak out on important issues and that the Internet provides easy ways to do so. |
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| 6-8 | Power and Responsibility | Students consider the power of the Internet to disseminate positive and negative ideas of individuals, as well as large organizations. They relate the privileges and responsibilities of cyber citizenship to their school's Acceptable Use Policy (AUP). |
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| 9-12 |
What's Acceptable? Free Speech…Fair Speech? In Development |
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| Ethics and Property
Students explore the concept of property and learn to use hardware, networks, and intellectual property ethically. |
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| Grades | Lesson Title | Lesson Overview | Codes* |
| K-1 | Is This Yours? | Children learn that computers, like other objects, are property and should be respected. |
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| 2-3 | Whose Property Is This? | Students extend their understanding of “property” to include not only computer equipment but also the work of others, and then discuss rules for respecting such property. |
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| 4-5 | Whose Is It, Anyway? | Students learn that, although the Internet makes it very easy, copying others' work and presenting it as one's own is unethical. They also learn about circumstances in which it is permissible to copy others' work. |
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| 4-5 | Do the Right Thing | Students learn that they should apply the same ethical principles in cyberspace that guide them in face-to-face situations. |
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| 6-8 | Considering Copying | Students consider possible ways to copy others' works using the Internet and learn that many forms of copying are illegal or unethical. |
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| 6-8 | Can You Hack It? | Students learn that computers and electronic files are property and explore the reasons for, consequences, and ethics of teen hacking. |
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| 9-12 |
Plagiarism, Copyright, and File Sharing In Development |
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| Netiquette
Students learn the dos and don'ts of good manners in cyberspace. |
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| Grades | Lesson Title | Lesson Overview | Codes* |
| 2-3 | Good Manners Everywhere | Students discuss good manners in the face-to-face world and learn some dos and don'ts for using E-mail in cyberspace. |
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| 4-5 | Good E-mail Manners | Students learn good manners dos and don'ts when sending E-mail. |
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| 6-8 | Good Messaging Manners | Students learn guidelines for good manners in cyberspace, including tips for E-mail, instant messages, chat, and message boards. |
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| 9-12 |
Using E-mail with Teachers, College and in the Workplace In Development |
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Optional Web 2.0 tool activity =
Internet connection required =
