Curriculum
Authentic Learning and Creativity: Grades 9-12
Managing Project Teams
Download Student Activity Sheet(s) in PDF format.
Read a Letter to Educators about authentic learning and creativity from CyberSmart!
Overview
Students use a checklist to learn to manage collaborative teams and select digital tools to support collaborative authentic learning projects. Use as a stand-alone lesson or in preparation for team project assignments.
Objectives
- Discuss guidelines that help insure successful project-team management.
- Research and evaluate Web 2.0 services and applications to support project-team management.
National Educational Technology Standards for Students © 2007
Source: International Society for Technology in Education- Communication and Collaboration
- contribute to project teams to produce original works or solve problems.
- Critical Thinking, Problem Solving, and Decision Making
- identify and define authentic problems and significant questions for investigation.
- plan and manage activities to develop a solution or complete a project.
- collect and analyze data to identify solutions and/or make informed decisions.
- use multiple processes and diverse perspectives to explore alternative solutions.
Advance Preparation
Read a summary of Web 2.0 tools. You may find it convenient to download for your own reference the FREE CyberSmart! Educator Toolbar for direct links to more than 90 individual Web 2.0 tools categorized by function.
Site Preview
You may wish to preview the following Web 2.0 sites and have students do their own online research to locate other useful sites. Check your school's Acceptable Use Policy to determine if using these sites with students is approved.
- Bubbl
- Digg
- Elgg
- ePals SchoolBlog
- Google for Educators: Tools for your classroom
- Ning
- Wikispaces
- Zoho
Optional strategies for using Web 2.0 tools with your students are recommended throughout this lesson plan.
Materials
- Student Sheet
Introduce (online/offline)
- If you are about to start your students on a team project, discuss the scope and goals of the project so that the rest of the lesson will have a context.
- If you are not introducing a specific project, take students to (or describe) The 48 Hour Film Project, showing them an extreme example of the work of project teams. On a Friday night, each team is assigned a genre, a character, one prop, and one line of dialogue. From these pieces, participants have a 48-hour weekend to write, cast, film, edit, and create sound effects and music for a movie up to seven minutes long.
Note: This project is used as an example to explain the importance of good management of project teams. CyberSmart! is not responsible for the content of the films that can be downloaded from the site.
Teach 1 (offline)
- Put the students into project teams of three to four students and distribute the student sheet.
- Divide the 11 items on the checklist among the teams. Give the teams enough time to discuss each item, develop specific examples, and elaborate on the tips.
- Allow each team to make a brief presentation to the rest of the class.
Teach 2 (online)
- Have teams go online to research and identify Web 2.0 services and applications suitable for each item on the checklist. If you want to provide students with links to Web 2.0 sites, have them go online to www.becybersmart.org or www.cybersmartcurriculum.org, click on STUDENT LINKS, and then click on the star. Alternatively, you can have students use a search engine and keywords to find useful sites. Student recommendations may vary from the sample answers below.
| Checklist | Tools |
|---|---|
| Build a diverse team. | Social networking sites, such as Elgg, NIng, Multiply, MySpace, and Facebook |
| Introduce and orient team members. | Social networking sites, such as Elgg, NIng, Multiply, MySpace, and Facebook |
| Conduct team meetings. | Web meeting services such as Dim Dim or Mikigo Screen Sharing, or Zoho Meeting |
| State goals and outcomes. | Wikis such as Wispace or Zoho Writer, Google Docs |
| Define roles. | Services that allow member-only groups where team discussions can take place, such as Elgg, Google Groups, Facebook Groups, or Yahoo Groups |
| Assign tasks. | Zoho Projects |
| Schedule the work: use a timeline and checklist. | Zoho Projects |
| Keep the team's work in a central place. | Google Docs, OpenOffice, Yahoo Groups, Zoho Notebook |
| Plan what to do if the project gets off course or there is conflict. | Services that allow member-only groups where team discussions can take place, such as Elgg, Google Groups, Facebook Groups, or Yahoo Groups |
| Have a method to reach group decisions. | Services that allow member-only groups where team discussions can take place, such as Elgg, Google Groups, Facebook Groups, or Yahoo Groups |
| Show appreciation for good work. | Social networking sites, such as Elgg, NIng, MySpace, and Facebook |
Consider having students use social bookmarking and other Web 2.0 tools to facilitate sharing of Web 2.0 resources.
Teach 3 (offline)
- Have the teams compare their findings and reach consensus on the best tools for each item in the checklist.
Assess
The following items assess student mastery of the lesson objectives.
- Ask: How would you rank the 11 items on the checklist in terms of importance to the success of a team project? Which would be your top three items? Explain.
- Ask: Which of the Web tools or applications most intrigued you? Explain.
Extend with Epals for Global Connections
Join a global collaborative project where you can find classrooms around the world interested in having students collaborate on authentic projects such as the ePals Digital Storytelling Classroom Project which references student-made digital stories from Cybersmart!'s Africa Digital Storytelling Project.
CyberSmart! Online Workshops
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